AoeStats
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Arena

507728813Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 6m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1263
+12
🇷🇺 Burgundians · Russia
1119
+18
🇯🇵 Spanish · Japan
1115
+17
🇯🇵 Inca · Japan
1108
+18
🇪🇸 Ethiopians · Spain
1175
-17
🇺🇸 Wei · United States
1174
-17
🇦🇷 Poles · Argentina
1154
-16
🇨🇳 Japanese · China
1121
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 378 — — —
60 366 — — —
48 291 — — —
44 267 — — —
41 250 — — —
34 207 — — —
32 197 — — —
24 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 250 0 0 2,300 2,261
1,000 225 0 0 1,225 1,274
950 250 0 0 1,200 1,209
1,050 125 0 0 1,175 1,191
650 375 0 0 1,025 894
650 225 0 0 875 1,023
750 125 0 0 875 1,090
500 175 0 0 675 858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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