AoeStats
← MauV

Arena

508577107Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 56m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1456
+6
🇦🇷 Poles · Argentina
1099
+54
🇦🇷 Ethiopians · Argentina
1194
-13
🇲🇽 Slavs · Mexico
1171
-11
Player eAPM Actions Feudal Castle Imperial Opening
74 4,151 8:45 15:13 38:11 ⛏ Fast Castle
58 3,260 10:30 14:06 27:17 ⛏ Fast Castle
29 1,638 10:48 14:30 28:30 ⛏ Fast Castle
19 1,091 11:58 19:41 51:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,200 38,270 19,255 4,425 91,150 98,541
35,370 20,690 17,195 3,110 76,365 86,325
21,825 17,381 11,315 950 51,471 55,207
13,260 14,769 4,535 940 33,504 37,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.