AoeStats
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Arena

508571974Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1448
+8
🇦🇷 Chinese · Argentina
1000
+99
1253
-17
🇦🇷 Dravidians · Argentina
1240
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,366 11:02 14:47 26:37 ⛏ Fast Castle
38 1,694 11:44 15:26 36:50 ⛏ Fast Castle
28 1,241 10:27 14:33 32:27 ⛏ Fast Castle
21 942 9:51 18:42 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,505 19,924 11,405 2,395 69,229 75,833
21,140 19,900 7,465 1,150 49,655 53,421
11,365 11,135 5,820 1,725 30,045 34,850
13,395 8,430 3,535 210 25,570 26,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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