Four Lakes
509738653Analyzed1v1 RM
·
3d ago on Sep 27, 2026·
33m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
flusha's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Brown Millie Bobby Brown
D
Feudal Age
13:15
vs 10:51
btm 7%
Castle Age
26:43
vs 20:09
btm 5%
Imperial Age
—
vs 36:23
btm 0%
eAPM
10
vs 32
btm 3%
First military
14:56
vs 12:45
btm 32%
▼
Slow Feudal Age at 13:15 — slower than 93% of analysed players on Four Lakes
▼
Slow Castle Age at 26:43 — slower than 95% of analysed players on Four Lakes
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:18 of the first 26:43 — keep villagers queued
flusha
B
Feudal Age
9:45
vs 10:51
top 16%
Castle Age
20:44
vs 20:09
btm 43%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
12:49
vs 12:45
btm 49%
▲
Fast Feudal Age at 9:45 — faster than 84% of analysed players on Four Lakes