AoeStats
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Arena

507880497Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 65m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Romans · South Korea
683
+15
🇺🇸 Persians · United States
634
+17
🇪🇸 Magyars · Spain
653
-16
🇪🇸 Teutons · Spain
648
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,538 11:33 21:50 28:42 ⛏ Fast Castle
16 1,077 10:38 22:33 32:09 ◆ FC into Fast Imp
14 915 11:20 22:21 30:42 ⛏ Fast Castle
12 787 11:37 19:20 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,340 37,230 32,770 5,065 114,405 124,016
27,385 21,850 32,185 2,150 83,570 88,339
31,555 21,685 8,875 3,395 65,510 73,457
7,575 8,470 4,415 1,800 22,260 26,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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