AoeStats
← Kanna Kamui

Nomad

509854797Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 60m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
809
+15
🇦🇷 Khmer · Argentina
788
+16
🇵🇹 Teutons · Portugal
773
+16
🇰🇷 Goths · South Korea
812
-17
🇹🇼 Britons · Taiwan
772
-15
🇳🇱 Franks · Netherlands
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,679 13:43 21:55 60:06 ⛏ Fish Boom FC
23 1,361 17:41 24:30 35:48 ⛏ Fish Boom FC
20 1,206 15:36 25:14 35:49 ⛏ Fish Boom FC
19 1,124 15:42 25:30 31:58 ⛏ Fast Castle
13 804 15:43 20:25 42:38 ⛏ Fast Castle
11 658 16:36 24:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,675 27,060 15,040 5,200 92,975 97,373
32,490 21,233 16,650 3,690 74,063 76,103
18,420 14,238 11,545 4,300 48,503 61,699
18,030 14,030 9,380 3,000 44,440 44,893
10,830 7,766 1,845 2,905 23,346 28,388
9,575 5,122 1,900 1,980 18,577 22,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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