AoeStats
← Kanna Kamui

Arena

509850983Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 45m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
857
+15
🇮🇩 Hindustanis · Indonesia
809
+17
🇹🇼 Britons · Taiwan
753
+19
🇩🇪 Cumans · Germany
870
-19
🇮🇹 Byzantines · Italy
860
-18
🇳🇴 Byzantines · Norway
762
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,054 11:48 19:52 36:13 ⛏ Fast Castle
22 1,014 11:26 30:21 36:00 ⚔ Archers into Skirms
19 863 10:07 17:45 29:15 ⛏ Fast Castle
16 718 12:13 16:30 33:37 ⛏ Fast Castle
12 572 11:29 19:55 35:45 ⛏ Fast Castle
11 513 9:46 21:05 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,385 12,960 13,260 3,000 50,605 59,171
19,450 10,565 11,915 3,050 44,980 47,530
13,005 15,096 7,330 3,995 39,426 47,841
17,395 10,455 8,355 2,900 39,105 45,813
12,025 13,935 6,190 950 33,100 37,081
14,040 10,220 7,345 1,430 33,035 35,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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