AoeStats
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Arabia

509439609Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 122m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1125
+17
🇩🇪 Maya · Germany
1123
+17
🇩🇰 Ethiopians · Denmark
1150
-17
🇩🇰 Khitans · Denmark
1148
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 5,593 9:30 24:30 39:30 ⚔ Archer Rush
46 5,654 10:05 22:09 40:49 ⚔ Scout Rush
41 5,007 10:28 19:56 38:25 ⚔ Archer Rush
25 3,050 10:26 22:23 36:33 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
104,725 55,690 55,770 4,465 220,650 224,963
117,850 49,012 40,790 3,270 210,922 216,020
46,690 68,562 39,395 4,360 159,007 167,559
50,935 37,390 25,395 2,800 116,520 118,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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