AoeStats
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African Clearing

510964070Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 63m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1531
+13
🇻🇳 Malay · Vietnam
1438
+17
🇹🇷 Dravidians · Türkiye
1437
+17
🇩🇪 Portuguese · Germany
1413
+18
🇨🇳 Byzantines · China
1486
-17
🇭🇰 Wu · Hong Kong SAR China
1485
-17
1447
-16
🇭🇰 Sicilians · Hong Kong SAR China
1419
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,093 12:22 17:19 45:21 ⛏ Fast Castle
45 2,840 14:57 18:34 32:38 ⛏ Fast Castle
36 2,310 11:16 21:33 37:19 ⚔ Archer Rush
32 2,036 12:42 16:28 36:36 ⛏ Fast Castle
28 1,771 13:42 33:30 48:49 ⛏ Fish Boom FC
28 1,804 14:14 18:38 44:00 ⛏ Fast Castle
24 1,552 12:41 36:08 54:55 ⛏ Fast Castle
15 981 13:24 16:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,945 23,764 19,845 4,260 85,814 98,071
31,930 24,036 16,040 2,515 74,521 87,719
31,380 22,316 17,595 1,265 72,556 74,454
25,980 24,361 11,235 4,050 65,626 66,191
19,850 22,486 14,830 3,020 60,186 70,276
17,635 13,565 7,805 1,900 40,905 54,295
13,840 12,450 4,400 3,600 34,290 35,523
4,600 3,696 1,655 850 10,801 11,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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