AoeStats
← 瓦兰吉程咬金三板斧

Black Forest

510908950Analyzed
4v4 RM · 19h ago on Oct 3, 2026· 9m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
1489
+13
🇧🇷 Berbers · Brazil
1480
+13
🇧🇷 Vikings · Brazil
1419
+16
🇧🇷 Aztecs · Brazil
1373
+18
🇺🇸 Koreans · United States
1444
-16
1442
-16
🇹🇼 Shu · Taiwan
1419
-15
🇲🇽 Malay · Mexico
1378
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 467 — — —
46 439 — — —
45 434 — — —
43 410 — — —
29 280 — — —
26 249 — — —
25 238 — — —
23 222 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 332 50 5 2,287 2,283
1,620 460 50 0 2,130 2,655
1,650 405 50 0 2,105 2,558
1,500 565 0 0 2,065 2,568
1,500 348 0 0 1,848 1,991
1,350 475 0 0 1,825 2,364
1,450 286 50 0 1,786 2,323
1,050 375 50 0 1,475 2,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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