AoeStats
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Fortress

510543111Analyzed
1v1 RM · 11h ago on Oct 1, 2026· 33m 8s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
876
+15
🇳🇱 Lithuanians · Netherlands
853
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 832 8:56 14:12 — ⛏ Fast Castle
13 428 8:41 13:34 25:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,165 10,605 3,610 750 26,130 29,077
11,505 9,845 3,245 200 24,795 27,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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