AoeStats
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Arena

510150388Analyzed
2v2 RM · 16h ago on Sep 29, 2026· 40m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
972
+14
🇳🇱 Spanish · Netherlands
969
+15
🇷🇴 Magyars · Romania
954
-15
🇬🇧 Bohemians · United Kingdom
935
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,284 11:44 16:06 27:52 ⛏ Fast Castle
22 917 12:09 17:42 36:18 ⛏ Fast Castle
20 805 10:43 19:34 32:03 ⛏ Fast Castle
15 625 10:30 17:09 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,085 12,975 6,475 1,400 31,935 33,171
12,415 7,685 7,840 1,950 29,890 32,138
12,090 9,055 4,815 1,500 27,460 33,889
9,860 6,130 4,485 2,150 22,625 27,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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