AoeStats
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Arena

509442640Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 54m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
1310
+16
🇨🇱 Mongols · Chile
1283
+17
🇦🇷 Koreans · Argentina
1256
+18
🇸🇮 Dravidians · Slovenia
1318
-18
🇨🇭 Saracens · Switzerland
1296
-17
🇮🇹 Vikings · Italy
1290
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,891 11:56 15:48 35:23 ⛏ Fast Castle
45 2,467 10:11 15:40 48:52 ⛏ Fast Castle
37 2,059 9:03 14:51 32:23 ⛏ Fast Castle
37 2,059 10:40 15:34 33:10 ⛏ Fast Castle
34 1,877 11:00 14:31 53:37 ⛏ Fast Castle
28 1,535 10:03 17:21 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 21,465 17,490 3,630 72,255 81,909
15,350 28,008 18,050 4,405 65,813 77,599
21,650 17,625 11,990 2,305 53,570 55,281
21,050 15,355 9,955 2,910 49,270 60,210
15,035 12,165 11,910 2,760 41,870 45,995
12,655 14,979 7,700 3,730 39,064 49,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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