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Lombardia

509234768Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 22m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1356
+16
🇨🇳 Magyars · China
1343
+16
🇨🇴 Berbers · Colombia
1341
+16
1293
+18
🇦🇷 Khitans · Argentina
1448
-20
🇲🇽 Georgians · Mexico
1421
-19
🇨🇱 Byzantines · Chile
1284
-14
🇨🇱 Sicilians · Chile
1252
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,053 9:21 — — ⚔ Scout Rush
47 1,045 9:00 20:01 — ⚔ Scout Rush
38 835 12:01 16:06 — ⛏ Fast Castle
37 816 9:52 20:34 —
36 810 9:56 — — ⚔ Scout Rush
34 764 9:06 16:54 — ⛏ Fast Castle
28 625 9:58 — — ⚔ Scout Rush
24 533 11:29 15:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,275 3,178 1,625 30 11,108 11,218
5,750 3,400 1,100 0 10,250 10,794
5,580 3,377 250 0 9,207 9,652
5,410 3,177 300 200 9,087 9,336
3,895 2,819 250 440 7,404 7,548
4,350 2,665 250 0 7,265 9,442
3,715 2,717 415 275 7,122 8,175
4,025 2,429 250 0 6,704 8,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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