AoeStats
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Pilgrims

509224588Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1296
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1259
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1229
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🇭🇺 Spanish · Hungary
1239
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🇬🇷 Saracens · Greece
1222
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,720 11:40 15:52 25:04 ⛏ Fish Boom FC
31 1,332 10:58 15:11 34:07 ⛏ Fish Boom FC
27 1,158 18:19 32:25 37:32 ⛏ Fish Boom FC
26 1,135 11:19 15:44 — ⛏ Fish Boom FC
24 1,023 11:47 17:29 38:24 ⚔ Fish Boom into Towers FC
23 983 9:41 24:07 — ⚔ Fish Boom into Towers into Archers
23 996 11:12 16:02 — ⛏ Fish Boom FC
22 961 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,400 21,950 12,795 3,750 53,895 55,953
13,830 13,901 4,650 3,755 36,136 37,743
14,170 8,882 6,165 3,830 33,047 35,635
9,695 7,913 3,880 3,020 24,508 26,316
8,555 9,251 3,435 1,490 22,731 22,017
6,325 8,986 1,930 1,405 18,646 21,209
5,265 7,771 3,920 1,200 18,156 19,345
3,300 4,857 50 200 8,407 8,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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