AoeStats
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Arena

505264613Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 37m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1345
+14
🇨🇳 Koreans · China
1345
+14
🇹🇷 Byzantines · Türkiye
1302
+17
🇨🇱 Celts · Chile
1317
-15
🇨🇱 Mongols · Chile
1301
-15
🇨🇱 Vietnamese · Chile
1301
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,590 10:51 16:33 29:08 ⚔ FC into Scouts
42 1,555 11:32 15:25 29:05 ⛏ Fast Castle
37 1,391 11:20 14:52 31:43 ⛏ Fast Castle
28 1,057 10:50 14:37 31:29 ⛏ Fast Castle
27 995 13:01 16:40 30:28 ⛏ Fast Castle
23 849 10:56 14:51 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,610 19,575 4,645 1,650 49,480 50,842
21,750 12,315 10,055 1,600 45,720 53,901
18,980 17,140 6,270 850 43,240 47,365
16,660 14,163 7,170 1,685 39,678 42,520
18,960 11,130 6,520 950 37,560 40,360
10,320 7,283 3,710 2,800 24,113 27,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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