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African Clearing

505126467Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 117m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1328
+14
🇨🇱 Gurjaras · Chile
1302
+15
🇨🇱 Sicilians · Chile
1285
+16
🇦🇷 Mongols · Argentina
1252
+17
🇹🇷 Berbers · Türkiye
1315
-18
🇧🇷 Persians · Brazil
1284
-16
🇧🇷 Huns · Brazil
1255
-14
🇹🇷 Mongols · Türkiye
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 5,223 14:17 20:11 43:11 ⛏ Fish Boom FC
44 5,165 12:47 23:35 48:33 ⚔ Scouts into Skirms
38 4,442 11:24 19:59 40:54 ⛏ Fast Castle
33 3,853 12:40 16:56 44:50 ⛏ Fast Castle
31 3,641 13:43 20:54 42:21 ⚔ Scout Rush
27 3,229 13:50 21:07 47:07 ⛏ Fast Castle
25 2,985 14:57 21:08 36:13
22 2,637 12:16 15:52 109:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
113,285 51,958 58,690 6,435 230,368 265,027
118,125 65,235 33,480 4,340 221,180 230,690
109,930 46,641 32,850 4,870 194,291 202,957
107,885 36,347 30,620 6,000 180,852 196,529
78,245 50,214 46,065 5,285 179,809 195,947
K
73,760 66,927 22,695 4,545 167,927 172,459
54,690 40,336 7,215 1,000 103,241 113,296
23,570 32,816 20,570 6,755 83,711 90,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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