AoeStats
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Arena

504642937Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 61m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1361
+12
🇨🇳 Ethiopians · China
1288
+14
🇨🇳 Hindustanis · China
1282
+15
🇨🇳 Portuguese · China
1178
+18
🇲🇽 Lithuanians · Mexico
1280
-16
🇨🇱 Inca · Chile
1257
-15
🇨🇴 Italians · Colombia
1243
-14
🇨🇱 Jurchens · Chile
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,427 10:21 13:58 27:02 ⛏ Fast Castle
32 1,932 10:14 15:31 36:55 ⛏ Fast Castle
31 1,875 12:12 16:07 31:32 ⛏ Fast Castle
30 1,857 10:27 14:00 29:25 ⛏ Fast Castle
28 1,701 12:13 15:56 36:42 ⛏ Fast Castle
23 1,433 10:44 19:13 27:27 ⛏ Fast Castle
17 1,058 10:37 15:22 31:20 ⛏ Fast Castle
17 1,042 10:47 18:07 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,050 29,475 21,025 4,300 109,850 116,637
39,535 22,473 27,195 7,600 96,803 108,517
36,165 31,446 11,830 2,695 82,136 92,683
26,495 22,755 17,035 2,630 68,915 85,026
24,755 23,580 14,790 5,040 68,165 78,491
15,950 21,315 13,370 3,245 53,880 61,005
14,440 16,460 6,715 1,550 39,165 40,423
13,975 11,407 6,955 1,650 33,987 41,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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