AoeStats
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Highland

504638518Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 29m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1413
+11
🇲🇽 Saracens · Mexico
1287
+16
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1224
+18
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1148
+21
🇦🇷 Khmer · Argentina
1330
-19
🇨🇱 Koreans · Chile
1273
-16
🇦🇷 Franks · Argentina
1258
-16
🇨🇱 Bulgarians · Chile
1251
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,655 8:44 20:26 — ⚔ Scout Rush
48 1,423 8:51 24:42 — ⚔ Archer Rush
38 1,118 11:57 23:47 — ⚔ M@A into Skirms
37 1,091 10:26 — — ⚔ Scout Rush
35 1,043 9:35 25:23 — ⚔ Archer Rush
34 997 11:49 16:20 — ⛏ Fast Castle
31 925 11:54 19:44 — ⛏ Fast Castle
28 829 10:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,345 4,972 3,580 100 18,997 19,411
5,650 6,164 4,140 0 15,954 16,664
5,080 5,057 1,145 1,005 12,287 14,742
7,830 3,945 90 100 11,965 14,576
5,110 3,690 1,670 0 10,470 13,726
4,720 3,706 1,775 200 10,401 10,912
4,480 3,707 650 405 9,242 9,466
3,820 2,463 150 170 6,603 6,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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