AoeStats
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Socotra

504390933Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 25m 1s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
1244
+13
🇨🇱 Sicilians · Chile
1218
+14
🇺🇸 Dravidians · United States
1209
+16
🇺🇸 Celts · United States
1219
-15
🇺🇸 Cumans · United States
1192
-15
🇺🇸 Armenians · United States
1144
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 1,608 10:20 23:03 — ⚔ M@A into Skirms into Archers
40 997 15:49 21:26 — ⛏ Fast Castle
39 985 10:22 19:27 — ⚔ M@A Rush
38 961 11:32 15:39 — ⛏ Fast Castle
23 568 10:41 — — ⚔ Archer Rush
18 440 15:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,325 4,861 1,905 0 11,091 11,465
4,250 3,467 3,010 20 10,747 11,646
6,535 3,135 975 0 10,645 11,274
2,800 4,028 950 100 7,878 8,278
3,025 2,407 520 100 6,052 6,510
3,195 2,265 420 100 5,980 7,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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