AoeStats
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MegaRandom

504379263Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 52m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1247
+14
🇨🇱 Mapuche · Chile
1219
+15
🇨🇦 Lithuanians · Canada
1219
+15
🇲🇽 Gurjaras · Mexico
1203
+16
🇦🇷 Japanese · Argentina
1230
-16
🇺🇸 Franks · United States
1204
-15
🇨🇴 Teutons · Colombia
1203
-15
🇦🇷 Tatars · Argentina
1165
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,747 11:00 14:53 33:30 ⛏ Fast Castle
27 1,387 10:59 16:04 40:02 ⛏ Fast Castle
26 1,348 11:04 14:47 31:51 ⛏ Fast Castle
22 1,163 8:32 17:32 39:07 ⛏ Fast Castle
21 1,109 11:07 15:01 28:25 ⛏ Fast Castle
20 1,063 10:37 18:02 34:31 ⛏ Fast Castle
19 987 12:21 16:28 29:34 ⛏ Fast Castle
18 964 10:57 14:33 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,205 16,675 10,565 1,755 58,200 64,173
20,730 16,495 6,240 2,910 46,375 50,474
19,470 13,585 8,020 1,075 42,150 49,915
19,020 16,243 3,460 1,855 40,578 48,934
18,375 12,250 6,150 1,150 37,925 41,615
15,565 10,663 7,440 2,270 35,938 47,268
13,005 11,815 5,310 1,005 31,135 33,638
7,865 7,650 3,190 1,105 19,810 23,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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