AoeStats
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Socotra

504143674Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 50m 42s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1305
+14
🇨🇱 Bengalis · Chile
1230
+17
🇨🇱 Sicilians · Chile
1201
+18
🇺🇸 Goths · United States
1263
-17
🇺🇸 Vikings · United States
1254
-16
🇺🇸 Britons · United States
1245
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,718 11:57 31:04 37:46 ⚔ Archer Rush
31 1,551 12:07 17:11 36:25 ⛏ Fast Castle
31 1,597 16:33 24:57 — ⚔ Towers FC
26 1,316 10:13 21:06 44:06 ⚔ Archer Rush
26 1,328 10:36 24:08 38:27 ⚔ Archer Rush
25 1,276 10:30 31:32 46:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,015 14,489 6,150 750 40,404 42,768
10,575 12,747 9,790 1,630 34,742 37,088
9,125 12,295 10,045 850 32,315 35,431
13,510 10,836 2,460 1,705 28,511 30,682
8,160 6,580 4,100 1,365 20,205 21,959
7,810 7,110 2,370 1,845 19,135 22,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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