AoeStats
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Highland

504117363Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 19m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1303
+14
🇧🇷 Maya · Brazil
1241
+17
🇧🇷 Franks · Brazil
1116
+23
🇨🇱 Portuguese · Chile
1284
-19
🇷🇴 Wei · Romania
1262
-18
🇨🇱 Jurchens · Chile
1251
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 997 10:30 15:13 — ⛏ Fish Boom FC
49 962 10:26 — — ⚔ Scout Rush
40 785 10:28 — — ⚔ Scout Rush
33 652 11:39 15:33 — ⛏ Fast Castle
33 634 11:25 15:36 — ⛏ Fish Boom FC
22 420 9:59 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,635 2,581 630 650 7,496 7,525
2,955 3,315 725 10 7,005 7,921
3,525 2,753 429 200 6,907 7,797
3,200 1,618 250 715 5,783 6,684
3,070 1,994 150 150 5,364 6,484
3,140 2,085 50 0 5,275 6,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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