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Coastal Forest

503035434Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 19m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1304
+14
🇦🇷 Magyars · Argentina
1276
+16
🇨🇱 Aztecs · Chile
1273
+16
🇨🇱 Bulgarians · Chile
1255
+17
🇨🇴 Franks · Colombia
1312
-18
🇮🇹 Saracens · Italy
1281
-16
🇹🇼 Khmer · Taiwan
1261
-15
🇧🇷 Cumans · Brazil
1232
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 971 10:26 — — ⚔ Scout Rush
48 943 11:13 — — ⚔ Skirmisher Rush
41 822 9:16 — — ⚔ Archer Rush
41 807 11:53 15:31 — ⛏ Fish Boom FC into Fire Galleys
38 747 10:47 15:53 — ⛏ Fish Boom FC
36 722 11:05 — — ⚔ Archer Rush
32 644 10:32 — —
29 585 10:05 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,470 4,443 1,945 0 9,858 10,369
4,150 4,300 655 390 9,495 9,752
3,600 3,272 1,225 100 8,197 9,309
4,925 3,015 50 100 8,090 9,003
3,925 2,918 150 0 6,993 7,637
3,450 2,816 150 0 6,416 7,223
2,730 2,220 1,020 0 5,970 6,361
2,250 1,890 50 0 4,190 4,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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