AoeStats
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Nomad

507908764Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1217
+10
🇹🇼 Malay · Taiwan
1214
+10
🇨🇳 Mongols · China
1205
+10
🇹🇼 Japanese · Taiwan
1164
+12
🇨🇱 Cumans · Chile
1153
-13
🇨🇱 Armenians · Chile
1151
-14
🇨🇱 Portuguese · Chile
1035
-9
🇨🇱 Spanish · Chile
933
-6
Player eAPM Actions Feudal Castle Imperial Opening
47 2,412 14:43 21:32 38:19 ⚔ Fish Boom into Scouts
33 1,690 14:39 19:40 — ⛏ Fast Castle
29 1,484 13:05 17:49 32:33 ⛏ Fish Boom FC
28 1,430 14:40 21:32 35:53 ⛏ Fish Boom FC
26 1,313 15:33 26:53 44:08 ⚔ Fish Boom into Galleys into Scouts into Skirms into Archers
25 1,287 14:16 27:29 36:41
23 1,173 14:19 22:30 34:41 ⛏ Fish Boom into Fire Galleys FC
22 1,115 15:26 24:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,845 22,525 16,765 2,710 58,845 66,790
25,530 16,370 11,365 4,000 57,265 68,497
14,995 17,082 9,785 5,500 47,362 65,868
15,575 15,756 7,735 5,460 44,526 57,500
14,515 14,667 6,025 2,500 37,707 38,116
9,290 11,585 5,480 1,600 27,955 29,303
7,560 8,405 3,280 1,330 20,575 21,858
7,925 7,273 625 2,350 18,173 19,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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