AoeStats
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Pilgrims

507902620Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 4m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1159
+15
🇨🇱 Poles · Chile
1157
+15
🇨🇱 Portuguese · Chile
1032
+20
🇨🇱 Spanish · Chile
921
+24
1155
-20
🇹🇼 Portuguese · Taiwan
1143
-19
🇹🇼 Huns · Taiwan
1116
-18
🇮🇳 Inca · India
1089
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 181 — — —
33 161 — — —
31 150 — — —
30 145 — — —
29 140 — — —
28 136 — — —
28 134 — — —
20 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 750 0 100 1,100 547
500 425 0 100 1,025 635
200 550 0 100 850 460
250 500 0 100 850 347
200 425 0 100 725 280
150 325 0 100 575 205
0 275 0 100 375 166
0 0 0 0 0 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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