AoeStats
← psycstiks212

Nomad

510175585Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 24m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
846
+13
🇺🇸 Mongols · United States
789
+16
🇩🇪 Franks · Germany
730
+18
🇨🇱 Malay · Chile
1127
-27
🇨🇱 Sicilians · Chile
759
-15
🇲🇽 Muisca · Mexico
469
-5
Player eAPM Actions Feudal Castle Imperial Opening
31 752 14:57 20:34 — ⛏ Fast Castle
20 488 12:36 — — ⚔ Champi Rush
20 487 23:35 — — ⛏ Fish Boom
18 428 16:03 — — ⛏ Fish Boom
13 317 14:23 — — ⚔ Drush into Fish Boom
10 243 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,525 4,445 290 100 8,360 10,368
3,950 3,237 705 125 8,017 8,752
2,890 2,503 235 100 5,728 6,626
2,625 2,880 50 100 5,655 5,745
2,610 2,350 90 100 5,150 5,254
1,000 725 50 200 1,975 1,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.