AoeStats
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Arena

508402458Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1149
+14
🇿🇦 Sicilians · South Africa
1080
+17
🇨🇳 Persians · China
1078
+17
🇨🇳 Italians · China
1006
+20
🇦🇺 Maya · Australia
1176
-20
🇨🇿 Mongols · Czechia
1164
-20
🇦🇺 Malians · Australia
1054
-15
🇨🇦 Hindustanis · Canada
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,792 11:41 15:37 29:30 ⛏ Fast Castle
33 1,548 10:57 15:23 28:58 ⛏ Fast Castle
29 1,377 11:23 20:37 34:09 ⛏ Fast Castle
27 1,290 10:16 15:29 30:32 ⛏ Fast Castle
19 914 13:13 18:15 33:51 ⛏ Fast Castle
15 718 10:58 17:57 30:22 ⛏ Fast Castle
13 634 10:01 20:50 33:13 ⛏ Fast Castle
13 639 11:19 15:34 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,135 21,685 27,810 4,350 98,980 103,924
34,365 29,505 20,330 4,250 88,450 92,840
36,620 15,520 13,625 6,250 72,015 87,959
18,225 22,815 12,715 2,300 56,055 70,068
26,395 9,310 11,385 3,690 50,780 55,682
22,725 14,855 6,860 2,730 47,170 47,391
20,185 12,165 11,690 2,450 46,490 65,194
12,625 13,325 5,290 1,580 32,820 38,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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