Arabia
508849396Analyzed1v1 RM
·
8d ago on Sep 24, 2026·
28m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Teal (\|/)'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
JASON84
D
Feudal Age
11:55
vs 9:49
btm 9%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
19
vs 38
btm 11%
First military
12:10
vs 10:33
btm 28%
▼
Slow Feudal Age at 11:55 — slower than 91% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 8:54 of the first 28:34 — keep villagers queued
Teal (\|/)
D
Feudal Age
19:28
vs 9:49
btm 0%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
23
vs 38
btm 17%
First military
21:47
vs 10:33
btm 3%
▼
Slow Feudal Age at 19:28 — slower than 100% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
First military only at 21:47 (Scout Cavalry) — later than 97% of analysed players on Arabia
▲
Town centers almost never idle — 17s across the first 28:34