AoeStats
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Black Forest

510370562Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Goths · Egypt
929
+14
🇸🇦 Magyars · Saudi Arabia
916
+14
🇫🇷 Franks · France
857
+17
🇵🇱 Goths · Poland
806
+19
🇹🇷 Saracens · Türkiye
946
-19
🇦🇷 Byzantines · Argentina
896
-17
🇨🇳 Turks · China
884
-16
🇸🇪 Britons · Sweden
767
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,591 12:43 17:20 34:51 ⛏ Fast Castle
20 768 12:37 24:31 37:11 ⚔ Towers FC
19 713 15:04 22:45 —
18 701 13:46 22:56 38:02 ⛏ Fast Castle
15 578 11:07 15:05 — ⛏ Fast Castle
15 557 10:43 17:46 33:11 ⛏ Fast Castle
14 547 13:59 24:00 —
13 490 14:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,835 10,010 6,800 850 40,495 46,318
12,680 8,930 3,085 2,850 27,545 33,484
12,870 6,860 2,930 4,200 26,860 28,829
10,540 8,151 3,080 2,760 24,531 28,218
8,570 6,831 3,655 2,050 21,106 23,612
6,565 5,530 1,680 1,770 15,545 22,282
5,780 4,026 785 965 11,556 11,873
2,600 727 0 175 3,502 3,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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