AoeStats
← O salteador de ovelhas

Nomad

505536159Analyzed
3v3 RM · 21d ago on Sep 9, 2026· 40m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burmese · Russia
1136
+11
🇺🇸 Ethiopians · United States
1110
+12
🇺🇸 Koreans · United States
1107
+12
🇵🇹 Persians · Portugal
1044
-12
🇵🇹 Japanese · Portugal
1030
-12
🇵🇹 Aztecs · Portugal
997
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,961 13:31 22:47 38:25 ⛏ Fish Boom into Galleys into Fire Galleys FC
29 1,181 14:39 20:02 36:45 ⛏ Fish Boom FC
21 831 13:50 21:43 37:55 ⚔ Fish Boom into Towers FC
17 682 15:10 20:32 — ⛏ Fish Boom FC into Galleys
17 675 13:30 21:06 — ⛏ Fish Boom FC
14 572 14:16 21:11 40:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,905 11,685 5,805 2,210 27,605 30,603
8,540 12,545 3,430 2,940 27,455 29,873
11,845 5,820 4,210 1,105 22,980 23,753
6,990 8,800 2,970 1,700 20,460 23,020
7,400 7,605 1,695 1,400 18,100 21,279
5,025 6,259 890 560 12,734 13,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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