AoeStats
← O salteador de ovelhas

Nomad

505529638Analyzed
3v3 RM · 21d ago on Sep 9, 2026· 47m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1196
+10
🇪🇸 Jurchens · Spain
1028
+16
1026
+16
🇵🇹 Bohemians · Portugal
1059
-15
🇵🇹 Britons · Portugal
1044
-14
🇵🇹 Bulgarians · Portugal
1010
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,352 14:14 18:12 32:52 ⛏ Fish Boom FC
25 1,182 14:45 20:33 34:45 ⛏ Fish Boom FC
23 1,075 13:36 20:05 38:58 ⛏ Fish Boom FC
14 688 15:17 23:10 31:20 ⛏ Fish Boom into Galleys FC into Fast Imp
14 670 15:54 24:49 — ⚔ Fish Boom into Towers into Skirms
12 567 15:02 22:05 34:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,480 15,910 12,435 3,860 64,685 77,292
18,410 15,275 9,180 3,000 45,865 53,787
11,005 8,005 3,775 3,100 25,885 29,139
7,550 10,785 2,795 3,100 24,230 30,255
7,900 6,475 2,165 2,655 19,195 22,092
7,205 4,800 2,835 2,250 17,090 20,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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