AoeStats
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Nomad

505106441Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wu · Portugal
1047
+16
🇵🇹 Japanese · Portugal
1030
+16
🇭🇷 Celts · Croatia
1047
-16
🇭🇷 Malay · Croatia
1047
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,859 15:02 20:49 33:21 ⛏ Fish Boom FC
28 1,347 14:33 19:23 35:18 ⛏ Fish Boom FC
20 969 13:47 20:16 34:21 ⛏ Fish Boom FC
19 914 15:07 21:41 37:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,380 19,680 10,930 3,825 50,815 67,016
17,105 10,203 10,295 5,150 42,753 52,542
12,845 20,860 5,970 2,955 42,630 44,408
17,690 17,215 6,145 1,000 42,050 46,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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