AoeStats
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MegaRandom

509818449Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 34m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1043
+14
🇵🇪 Portuguese · Peru
1026
+15
🇵🇪 Magyars · Peru
817
+24
🇨🇦 Teutons · Canada
1020
-19
🇦🇷 Japanese · Argentina
993
-17
🇨🇦 Vietnamese · Canada
979
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,270 15:13 26:08 — ⚔ Scout Rush
33 1,145 11:35 17:55 — ⛏ Fast Castle
32 1,108 11:32 18:34 — ⛏ Fast Castle
18 627 10:52 17:06 — ⛏ Fast Castle
15 515 11:44 17:34 — ⛏ Fast Castle
15 498 12:55 27:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,960 5,508 3,320 1,500 18,288 19,485
8,180 4,036 3,175 0 15,391 17,869
6,290 6,125 2,730 200 15,345 18,343
6,275 7,500 490 225 14,490 16,741
5,605 4,727 1,420 1,610 13,362 13,251
4,825 4,134 1,125 910 10,994 11,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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