AoeStats
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Arena

510063107Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1529
+15
🇧🇪 Hindustanis · Belgium
1490
+16
🇨🇳 Cumans · China
1448
+18
🇨🇳 Chinese · China
1424
+19
🇦🇺 Persians · Australia
1570
-20
🇦🇺 Muisca · Australia
1520
-18
🇭🇰 Britons · Hong Kong SAR China
1445
-15
🇹🇼 Khmer · Taiwan
1444
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 2,574 10:13 13:41 28:44 ⛏ Fast Castle
44 1,812 10:40 14:41 28:42 ⛏ Fast Castle
43 1,762 9:35 14:09 — ⛏ Fast Castle
41 1,700 9:35 12:43 27:08 ⛏ Fast Castle
37 1,521 8:47 20:03 31:53 ⛏ Fast Castle
34 1,393 10:32 14:38 28:00 ⛏ Fast Castle
32 1,326 10:57 14:33 28:05 ⛏ Fast Castle
30 1,252 10:43 14:24 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,585 25,665 12,540 2,095 58,885 61,952
21,920 19,600 11,565 4,760 57,845 74,856
24,900 13,275 17,585 850 56,610 61,553
25,330 16,515 8,555 2,900 53,300 59,319
19,955 16,400 11,445 1,510 49,310 51,893
18,440 15,460 11,425 3,550 48,875 57,619
12,180 13,285 7,145 4,440 37,050 38,743
14,500 11,125 4,305 3,130 33,060 37,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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