AoeStats
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Nomad

508622484Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Byzantines · Australia
1574
+12
🇦🇺 Poles · Australia
1555
+13
🇦🇺 Spanish · Australia
1455
+17
🇦🇺 Koreans · Australia
1442
+19
🇹🇷 Japanese · Türkiye
1558
-17
🇭🇰 Wei · Hong Kong SAR China
1500
-16
🇭🇰 Slavs · Hong Kong SAR China
1476
-15
🇳🇱 Berbers · Netherlands
1424
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,270 12:20 17:13 39:31 ⛏ Fish Boom FC
47 2,021 12:47 17:07 32:46 ⛏ Fish Boom FC
46 1,956 12:57 17:48 35:39 ⚔ Fish Boom into Archers FC
39 1,665 12:29 19:10 — ⛏ Fish Boom FC
32 1,378 14:32 18:58 — ⛏ Fish Boom FC
29 1,218 12:56 17:25 41:13 ⛏ Fish Boom FC
27 1,150 12:01 16:56 36:46 ⛏ Fish Boom FC
27 1,152 14:17 18:46 29:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,950 22,229 16,040 3,495 62,714 65,652
20,840 11,849 12,560 2,435 47,684 48,372
14,565 16,095 7,225 2,850 40,735 42,838
15,105 10,840 5,630 3,700 35,275 37,434
13,415 11,921 5,345 2,630 33,311 34,651
10,170 10,801 3,515 1,815 26,301 29,668
8,650 9,237 5,420 1,725 25,032 25,183
6,375 10,761 2,015 2,355 21,506 22,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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