AoeStats
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Arena

507485629Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 46m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bengalis · Hong Kong SAR China
1484
+17
🇭🇰 Japanese · Hong Kong SAR China
1457
+19
🇭🇰 Hindustanis · Hong Kong SAR China
1438
+19
🇦🇺 Turks · Australia
1550
-19
🇦🇺 Huns · Australia
1500
-18
🇦🇺 Khmer · Australia
1493
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,234 10:41 15:10 34:14 ⛏ Fast Castle
43 2,021 10:39 14:57 32:29 ⛏ Fast Castle
41 1,891 12:23 16:45 21:00 ◆ FC into Fast Imp
38 1,777 9:57 13:44 37:48 ⛏ Fast Castle
34 1,577 11:18 15:09 42:42 ⛏ Fast Castle
25 1,171 11:04 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,860 19,410 10,220 950 51,440 54,852
21,385 10,810 12,585 1,900 46,680 47,284
14,920 12,850 4,835 1,865 34,470 35,980
11,525 11,070 7,575 3,750 33,920 42,020
17,080 10,175 5,370 800 33,425 33,775
8,335 5,946 910 1,425 16,616 17,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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