AoeStats
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Arena

507479810Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 38m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bengalis · Hong Kong SAR China
1467
+17
🇭🇰 Spanish · Hong Kong SAR China
1439
+18
🇭🇰 Hindustanis · Hong Kong SAR China
1419
+19
🇦🇷 Poles · Argentina
1552
-20
🇨🇳 Turks · China
1494
-18
1425
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,586 10:38 14:30 32:49 ⛏ Fast Castle
39 1,484 10:49 16:33 30:29 ⛏ Fast Castle
36 1,363 11:00 16:08 37:51 ⛏ Fast Castle
35 1,315 9:54 13:52 32:28 ⛏ Fast Castle
34 1,307 11:07 15:11 22:21 ◆ FC into Fast Imp
33 1,239 11:06 14:56 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,700 11,135 6,720 1,875 40,430 42,358
15,875 9,585 7,670 1,050 34,180 35,630
13,305 10,813 8,905 940 33,963 34,651
13,800 11,636 7,125 970 33,531 38,068
15,740 6,440 8,180 1,500 31,860 35,992
4,255 3,560 2,070 270 10,155 10,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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