AoeStats
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Arena

506863426Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 40m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1533
+13
🇦🇷 Khmer · Argentina
1525
+13
🇦🇷 Maya · Argentina
1489
+15
🇭🇰 Bengalis · Hong Kong SAR China
1482
-14
🇭🇰 Spanish · Hong Kong SAR China
1469
-14
🇭🇰 Hindustanis · Hong Kong SAR China
1447
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,274 9:57 13:35 32:39 ⛏ Fast Castle
49 2,003 11:12 14:49 32:21 ⛏ Fast Castle
44 1,779 9:58 13:38 30:25 ⛏ Fast Castle
43 1,744 10:51 14:46 32:39 ⛏ Fast Castle
37 1,508 10:53 14:27 30:05 ⛏ Fast Castle
37 1,504 11:24 14:53 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,455 16,590 18,710 2,280 68,035 70,180
24,315 15,145 6,800 2,550 48,810 56,190
21,130 12,475 11,735 1,600 46,940 48,375
17,280 16,570 11,065 1,600 46,515 48,046
19,255 16,785 7,370 2,280 45,690 50,570
13,980 10,990 10,070 980 36,020 37,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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