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Black Forest

506227247Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1505
+13
🇷🇺 Japanese · Russia
1493
+13
🇲🇽 Ethiopians · Mexico
1466
+14
🇩🇪 Chinese · Germany
1438
+16
🇷🇴 Armenians · Romania
1553
-19
🇷🇴 Portuguese · Romania
1439
-14
🇬🇧 Bulgarians · United Kingdom
1393
-12
🇷🇴 Mongols · Romania
1354
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,108 12:37 16:25 36:12 ⚔ Fish Boom FC into Archers
43 1,921 12:15 15:47 28:57 ⛏ Fish Boom FC
42 1,854 12:11 17:13 36:16 ⛏ Fish Boom FC
35 1,554 11:34 20:34 — ⛏ Fish Boom FC
28 1,255 20:47 26:55 — ⛏ Fast Castle
28 1,250 12:29 16:00 27:43 ⛏ Fish Boom FC
28 1,230 21:03 26:03 — ⛏ Fast Castle
26 1,151 12:11 17:15 23:18 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,595 29,820 18,595 1,775 72,785 80,591
29,825 18,900 10,700 3,455 62,880 77,874
21,195 14,796 6,700 2,360 45,051 50,342
12,475 16,262 8,725 300 37,762 46,314
10,365 8,966 4,395 1,060 24,786 26,815
8,875 10,233 2,670 1,215 22,993 26,166
6,600 10,303 810 4,860 22,573 23,810
7,400 6,419 1,170 1,945 16,934 18,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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