AoeStats
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Nomad

506086895Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 86m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mapuche · Brazil
1497
+15
🇲🇽 Persians · Mexico
1449
+17
1435
+17
🇩🇪 Vietnamese · Germany
1421
+17
1482
-17
🇻🇳 Dravidians · Vietnam
1471
-17
🇻🇳 Mongols · Vietnam
1458
-16
🇻🇳 Franks · Vietnam
1444
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 4,274 13:23 17:59 51:07 ⛏ Fish Boom FC
48 4,187 13:41 17:31 38:35 ⛏ Fish Boom FC
45 3,929 13:07 41:35 51:28 ⚔ Fish Boom into Archers
39 3,342 14:42 24:06 39:59 ⛏ Fish Boom FC
36 3,084 12:53 16:59 38:11 ⛏ Fish Boom FC
36 3,148 16:45 29:20 42:57 ⛏ Fish Boom into Fire Galleys into Galleys FC
36 3,125 12:29 24:36 51:08 ⚔ Fish Boom into Archers
30 2,622 13:55 18:39 41:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
58,765 36,106 34,315 2,065 131,251 149,041
35,430 53,051 29,890 6,985 125,356 131,128
58,035 43,130 17,670 6,465 125,300 134,786
48,965 25,295 40,545 3,650 118,455 120,480
49,145 43,260 14,750 6,025 113,180 120,525
28,485 44,423 30,240 9,855 113,003 125,407
30,630 38,094 20,715 4,170 93,609 97,051
23,750 37,067 16,910 4,005 81,732 86,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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