AoeStats
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QS Arena

503453803Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 14m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Britons · Portugal
1523
+10
🇵🇹 Armenians · Portugal
1442
+13
🇵🇹 Teutons · Portugal
1343
+18
🇵🇹 Cumans · Portugal
1302
+19
🇩🇪 Celts · Germany
1422
-17
🇦🇷 Spanish · Argentina
1390
-15
🇲🇽 Burgundians · Mexico
1371
-15
🇵🇪 Teutons · Peru
1335
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 626 7:47 — — ⚔ M@A Rush
43 607 6:56 — — ⚔ Tower Rush
35 488 8:30 12:07 — ⛏ Fast Castle
34 478 7:06 — —
26 360 6:49 — —
19 266 8:07 — — ⚔ FC into Scouts
18 246 10:27 13:56 — ⛏ Fast Castle
16 229 8:13 14:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,070 1,685 495 125 5,375 5,289
3,210 1,890 250 0 5,350 5,467
2,625 2,060 200 200 5,085 5,289
3,125 1,400 250 100 4,875 5,892
2,425 1,795 100 375 4,695 5,135
2,225 1,734 425 0 4,384 5,339
2,700 1,075 250 255 4,280 6,007
2,175 1,078 50 500 3,803 4,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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