AoeStats
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Coastal Forest

510742782Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 24m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1167
+15
🇫🇷 Spanish · France
1138
+16
🇹🇼 Vikings · Taiwan
1053
+18
🇹🇼 Poles · Taiwan
1052
+19
🇨🇳 Teutons · China
1183
-19
🇹🇼 Persians · Taiwan
1141
-18
🇹🇼 Maya · Taiwan
1109
-16
🇨🇳 Italians · China
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,387 12:40 16:23 — ⛏ Fast Castle
44 1,071 10:47 — — ⚔ M@A Rush
36 877 11:45 — — ⚔ Archer Rush
32 773 11:44 23:30 — ⚔ Archer Rush
23 559 11:39 16:32 — ⛏ Fast Castle
22 541 10:59 16:47 — ⛏ Fast Castle
19 470 11:02 18:15 — ⛏ Fast Castle
15 371 12:33 18:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,650 4,545 250 290 10,735 11,330
4,700 4,045 1,930 0 10,675 11,974
4,825 3,983 310 1,500 10,618 11,184
4,310 2,776 1,375 100 8,561 9,214
3,850 2,148 490 0 6,488 6,833
3,275 2,322 300 125 6,022 6,819
3,000 2,090 360 90 5,540 7,905
2,330 1,490 230 5 4,055 4,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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