AoeStats
← 一杯冰美式

Coastal Forest

510736953Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 19m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1235
+15
🇮🇱 Spanish · Israel
1190
+17
🇪🇸 Cumans · Spain
1159
+18
🇨🇦 Japanese · Canada
1146
+18
🇨🇳 Franks · China
1323
-23
🇨🇳 Mongols · China
1191
-16
🇨🇳 Persians · China
1158
-15
🇹🇼 Japanese · Taiwan
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 997 9:11 — — ⚔ Scout Rush
39 782 11:42 15:34 — ⛏ Fish Boom FC
38 759 10:59 18:47 — ⛏ Fish Boom FC
26 518 9:36 14:28 — ⛏ Fast Castle
23 461 10:26 — — ⚔ M@A Rush
22 435 9:23 14:02 — ⛏ Fast Castle
22 441 12:36 17:08 — ⛏ Fish Boom FC
19 377 10:05 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,625 4,268 355 200 9,448 9,602
5,050 2,790 250 100 8,190 8,790
3,925 3,695 250 100 7,970 8,452
3,325 3,299 340 340 7,304 9,119
3,250 3,077 960 0 7,287 7,191
3,510 2,055 475 0 6,040 6,825
2,850 2,070 250 775 5,945 7,356
3,030 2,536 100 0 5,666 6,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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