AoeStats
← 一杯冰美式

African Clearing

510675843Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 50m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1305
+9
🇺🇸 Japanese · United States
1182
+14
🇹🇼 Goths · Taiwan
1159
+14
🇪🇨 Jurchens · Ecuador
1162
-13
🇨🇱 Britons · Chile
1130
-12
🇨🇱 Mapuche · Chile
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,365 15:57 24:11 35:19 ⛏ Fish Boom FC
45 2,259 12:08 27:05 42:59 ⚔ Scout Rush
26 1,327 14:28 18:50 37:27 ⛏ Fast Castle
25 1,273 15:58 21:43 34:09 ⛏ Fish Boom FC
23 1,150 14:40 24:48 46:14 ⛏ Fish Boom
17 881 14:16 22:35 40:44

Resources

Player Food Wood Gold Stone Spent Collected
28,595 10,411 11,495 1,800 52,301 59,230
22,405 13,465 11,870 1,800 49,540 55,790
15,935 18,276 4,740 2,180 41,131 43,387
15,410 13,465 6,825 3,270 38,970 46,625
12,470 13,768 8,995 1,460 36,693 42,518
11,610 8,987 5,145 1,460 27,202 30,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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