AoeStats
← 一杯冰美式

MegaRandom

510094869Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 38m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1106
+17
🇧🇪 Ethiopians · Belgium
1105
+17
🇹🇼 Japanese · Taiwan
1097
+18
🇭🇰 Mongols · Hong Kong SAR China
1187
-19
🇨🇳 Huns · China
1150
-18
🇨🇳 Burgundians · China
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,732 11:29 19:59 — ⚔ M@A FC
35 1,331 11:34 18:20 31:01 ⛏ Fish Boom FC
33 1,266 11:12 16:41 36:28 ⛏ Fast Castle
32 1,212 11:09 22:47 — ⚔ Scouts into Archers
32 1,237 10:27 21:42 — ⚔ Archer Rush
26 1,003 11:34 35:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,305 8,090 8,105 2,305 32,805 40,281
13,495 5,723 4,920 850 24,988 28,523
6,970 9,385 3,840 850 21,045 22,756
8,460 5,913 1,480 1,500 17,353 20,506
6,180 4,750 2,445 890 14,265 17,097
5,445 6,223 250 1,030 12,948 14,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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