AoeStats
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Arena

508258419Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 28m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1216
+14
🇹🇷 Goths · Türkiye
1199
+15
🇨🇭 Teutons · Switzerland
1177
-15
🇨🇭 Persians · Switzerland
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 729 9:16 15:08 — ⛏ Fast Castle
20 573 11:19 16:16 — ⛏ Fast Castle
17 487 11:31 21:38 — ⚔ Drush FC
12 344 12:38 19:00 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
9,060 6,515 1,630 850 18,055 20,466
8,720 5,085 2,145 200 16,150 16,735
6,750 6,595 1,355 865 15,565 16,544
4,520 3,175 350 1,000 9,045 11,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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