AoeStats
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Oasis

507798739Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 26m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1319
+11
🇫🇮 Cumans · Finland
1309
+12
1241
+15
🇹🇷 Goths · Türkiye
1247
-14
🇹🇷 Mongols · Türkiye
1228
-13
🇹🇷 Bohemians · Türkiye
1170
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 1,746 9:46 24:30 — ⚔ Archers into Skirms
39 1,040 13:30 — — ⚔ Skirmisher Rush
33 875 11:05 23:33 — ⚔ M@A into Archers
31 827 9:36 19:42 — ⛏ Fast Castle
17 454 11:55 22:26 — ⚔ M@A FC
12 332 11:41 26:13 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,705 4,234 125 405 23,469 24,594
6,945 5,974 3,560 875 17,354 17,504
7,965 7,260 1,925 200 17,350 18,309
6,980 4,870 1,255 200 13,305 13,495
5,665 4,831 2,315 60 12,871 14,628
4,380 3,705 420 515 9,020 10,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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