AoeStats
← Geosim

Black Forest

507787318Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 68m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1234
+13
🇹🇷 Celts · Türkiye
1214
+14
🇹🇷 Bohemians · Türkiye
1155
+15
🇩🇪 Wu · Germany
1179
-15
🇦🇷 Burgundians · Argentina
1163
-14
🇪🇸 Romans · Spain
1142
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,269 20:33 30:19 36:33 ⛏ Fast Castle
45 3,048 11:45 17:06 36:11 ⛏ Fast Castle
43 2,937 18:13 24:09 43:47 ⛏ Fast Castle
33 2,277 13:07 21:16 34:41 ⛏ Fast Castle
20 1,375 12:10 16:35 34:52 ⛏ Fast Castle
15 1,054 14:45 23:43 37:31 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
76,810 29,540 19,525 3,825 129,700 142,627
35,615 43,056 37,140 3,965 119,776 127,565
50,745 37,665 24,365 3,340 116,115 142,357
29,360 40,661 29,090 3,770 102,881 122,898
34,665 30,800 22,720 2,675 90,860 97,413
19,230 37,205 20,500 1,640 78,575 141,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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