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Black Forest

503485150Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 86m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
1657
+15
🇩🇪 Maya · Germany
1646
+16
🇩🇪 Bulgarians · Germany
1634
+16
🇨🇦 Bohemians · Canada
1602
+18
🇨🇿 Chinese · Czechia
1670
-18
🇨🇿 Japanese · Czechia
1647
-17
🇨🇿 Huns · Czechia
1625
-16
🇨🇿 Magyars · Czechia
1620
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 6,027 11:34 15:42 32:48 ⛏ Fast Castle
46 3,970 14:17 24:32 32:59 ⚔ Fish Boom into Archers
42 3,615 10:36 14:43 30:13 ⛏ Fast Castle
37 3,232 11:23 16:17 28:58 ⛏ Fast Castle
36 3,152 11:48 15:56 33:43 ⛏ Fish Boom FC
32 2,739 13:33 19:58 35:32 ⛏ Fish Boom FC
28 2,447 10:39 14:11 41:28 ⛏ Fish Boom FC
27 2,305 14:30 22:44 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,360 26,875 42,740 6,250 166,225 171,112
24,145 67,403 52,740 10,985 155,273 174,268
68,860 42,439 26,395 2,915 140,609 163,967
58,880 51,730 15,750 7,880 134,240 149,496
39,030 50,862 20,960 3,365 114,217 119,336
22,615 33,158 9,405 2,010 67,188 74,286
26,585 26,861 11,475 1,395 66,316 69,603
18,210 21,244 3,665 2,960 46,079 48,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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